Post by King Rider on Dec 1, 2016 22:15:47 GMT
So, for a time, fighters were allowed to be made without any real form of regulation, to allow creative outlets to run wild. However, this sort of freedom can and has shown to create a schism if left out of check. These regulations will be set in place not to limit the potential of new characters, but to ensure that they'll meet a certain standard that should ensure the process of community acceptance will be streamlined.
1. All-Encompassing Powers are not allowed.
This regulation applies to abilities such as omniscience, omnipotence, ominpathy, omnikinesis, etc. If an ability is able to be used on a massive scale, affecting unreasonable numbers of things/people at once or controlling an unreasonable or infinite number of aspects, then it is expressly forbidden. The reasons for this are that there can be no true justification for such an amount of power, and to battle against somebody with such power will almost certainly lead to defeat. To make an easy to understand example, "If you have a gun in a fight, no matter how much you say you won't use it, if the circumstances show up, you will shoot somebody." If you're not going to use an ability, then the ability is not needed.
2. Number of Abilities (Variety)
This regulation is to keep characters consistent. Characters are allowed to have multiple abilities. This said, a character's abilities must logically relate to each other, or the character's theme overall. Simply adding a list of abilities that do not reasonably go together, or which together create too much power, will not be tolerated. An example of an acceptable mix of diverse powers would be if a character controls elements; a list of several elements may then be used, provided they don't go overboard. An example of abilities that don't go together are teleportation, firebending, and summoning any type of gun. It creates too broad a character, and risks becoming a toolbox which creates an unfair scenario for competing writers.
3. Multiple Characters
This regulation comes in two parts; the first part is that every user has the right to have just ONE fighter at a time.
Characters which qualify as "Duos" or "Groups" are allowed, but under the condition that they function as a singular fighter. What this means is, neither character should be able to be a viable/serious threat on their own; reliance on the other character(s) is required. Simply having two characters who alone are capable of winning battles reasonably is the same as having two gladiators, which is strictly against the rules. An example of a duo character would be Maka and Soul from Soul Eater. Though both characters are able to fight solo to some extent, they're only truly a fighting force when working together, and their abilities complement one another. Soul turns into a weapon and Maka can use abilities such as Witch Hunter and Djinn Hunter through him. Similar, having a character who is physically weak and unable to fight themselves, but can summon other fighters is acceptable, so long as it is within reason. The main concern is that there is dependency which makes it a necessity for all characters present to be used.
4. Ability to be Defeated
Possibly the most important regulation, a character must be able to be defeated within reason. While it is no problem to have specific weaknesses, they cannot be the only way in which a character can be stopped. If your character can only be defeated through performing specific actions, or using a certain type of ability, then the combat options for the opponent become vastly limited, as well as one's options for opponents in general. Having an opponent who, unless shot in a specific part of the body is unstoppable is no fun for an unarmed character, or one who uses fire; they've no actual way of winning, bar avoiding fighting to begin with. Using Manny Ken as an example, despite having the specific weaknesses of being flammable and only being able to be killed through the total destruction of the head, he can still be stopped in combat since he's just a living mannequin. Normal humans, demons, angels, aliens, monsters, all manner of character stand a reasonable chance of winning in a battle. Even Superman can be defeated without Kryptonite or magic, despite the difficulties in accomplishing such.
Blatantly breaking any of these regulations will result in a character not being classified as a gladiator, and therefore being ineligible for official battles or recognition within the Hall of Warriors. This said, there is a level of subjectivity to each of these regulations, which reinforces the need for the community to decide whether or not they believe a character works. If a character is a high level fire user and able to burn everything, this doesn't necessarily mean they're breaking the first regulation, so long as the community deems it is properly justified/utilized. Refusal to fix characters who a majority of the community deem poor or who blatantly break regulation after a period of three weeks from posting/the last edit will be binned.
1. All-Encompassing Powers are not allowed.
This regulation applies to abilities such as omniscience, omnipotence, ominpathy, omnikinesis, etc. If an ability is able to be used on a massive scale, affecting unreasonable numbers of things/people at once or controlling an unreasonable or infinite number of aspects, then it is expressly forbidden. The reasons for this are that there can be no true justification for such an amount of power, and to battle against somebody with such power will almost certainly lead to defeat. To make an easy to understand example, "If you have a gun in a fight, no matter how much you say you won't use it, if the circumstances show up, you will shoot somebody." If you're not going to use an ability, then the ability is not needed.
2. Number of Abilities (Variety)
This regulation is to keep characters consistent. Characters are allowed to have multiple abilities. This said, a character's abilities must logically relate to each other, or the character's theme overall. Simply adding a list of abilities that do not reasonably go together, or which together create too much power, will not be tolerated. An example of an acceptable mix of diverse powers would be if a character controls elements; a list of several elements may then be used, provided they don't go overboard. An example of abilities that don't go together are teleportation, firebending, and summoning any type of gun. It creates too broad a character, and risks becoming a toolbox which creates an unfair scenario for competing writers.
3. Multiple Characters
This regulation comes in two parts; the first part is that every user has the right to have just ONE fighter at a time.
Characters which qualify as "Duos" or "Groups" are allowed, but under the condition that they function as a singular fighter. What this means is, neither character should be able to be a viable/serious threat on their own; reliance on the other character(s) is required. Simply having two characters who alone are capable of winning battles reasonably is the same as having two gladiators, which is strictly against the rules. An example of a duo character would be Maka and Soul from Soul Eater. Though both characters are able to fight solo to some extent, they're only truly a fighting force when working together, and their abilities complement one another. Soul turns into a weapon and Maka can use abilities such as Witch Hunter and Djinn Hunter through him. Similar, having a character who is physically weak and unable to fight themselves, but can summon other fighters is acceptable, so long as it is within reason. The main concern is that there is dependency which makes it a necessity for all characters present to be used.
4. Ability to be Defeated
Possibly the most important regulation, a character must be able to be defeated within reason. While it is no problem to have specific weaknesses, they cannot be the only way in which a character can be stopped. If your character can only be defeated through performing specific actions, or using a certain type of ability, then the combat options for the opponent become vastly limited, as well as one's options for opponents in general. Having an opponent who, unless shot in a specific part of the body is unstoppable is no fun for an unarmed character, or one who uses fire; they've no actual way of winning, bar avoiding fighting to begin with. Using Manny Ken as an example, despite having the specific weaknesses of being flammable and only being able to be killed through the total destruction of the head, he can still be stopped in combat since he's just a living mannequin. Normal humans, demons, angels, aliens, monsters, all manner of character stand a reasonable chance of winning in a battle. Even Superman can be defeated without Kryptonite or magic, despite the difficulties in accomplishing such.
Blatantly breaking any of these regulations will result in a character not being classified as a gladiator, and therefore being ineligible for official battles or recognition within the Hall of Warriors. This said, there is a level of subjectivity to each of these regulations, which reinforces the need for the community to decide whether or not they believe a character works. If a character is a high level fire user and able to burn everything, this doesn't necessarily mean they're breaking the first regulation, so long as the community deems it is properly justified/utilized. Refusal to fix characters who a majority of the community deem poor or who blatantly break regulation after a period of three weeks from posting/the last edit will be binned.